3D Modeling for Animation & Games
Diploma | 3D Modeling for Animation & Games


The 3D Modeling for Animation & Games diploma program at LaSalle College Vancouver is designed to provide graduates with the relevant skills necessary to pursue entry-level employment in the game, animation and visual effects entertainment industries. Students will have the opportunity to develop the technical and creative aptitude necessary to demonstrate and present their skills to industry. This goal is achieved by building a foundation of traditional artistic skill, and then providing students with hands on training in its modern application.

All kinds of industries—beyond just entertainment and media—need creative minds to bring ideas to life. Animators. 3D animators. Multimedia artists. Special Effects artists. Along with others, they put their skills and imaginations to work everywhere from film and TV to medicine and law. If you have the talent, passion, and tenacity to follow that career path, Media Arts & Animation degree programs can prepare you for a life of doing what you love. In our creative and supportive environment, you’ll use industry-specific hardware and software in an environment that’s as challenging and competitive as the real world. You’ll be surrounded and inspired by other talented, creatively driven students. And you’ll be pushed, challenged, and, above all else, supported by experienced faculty. It won't be easy. But nothing truly worthwhile ever is.

Meet our experienced professors

Jesse Daniel, professor at LCV's Game Design & VFX school.

Discover what our alumni are doing today

Jeff Bartzis, graduate of LCV's 3D Modeling for Animation & Games diploma program.

Check out the latest news and events

Environment Building and Scene Creation

This program consists of 105 credits over 7 quarters.

Each three-month quarter of the program is comprised of tightly integrated, cohesive courses which are designed to provide the opportunity for students to accomplish specific, industry driven competencies and outcomes. Each course builds on the lessons of the ones before it and each quarter is a prerequisite for the following.

The 3D Modeling for Animation & Games diploma program is focused upon providing students with the opportunity to learn the fundamental artistic skills necessary to seek entry-level employment in Media Arts industries. 

Entry-level employment opportunities for graduating students may include 3D Modeler, Character Modeler, Environment Modeler, Texture Artist, Lighting Artist, Technical Artist, Junior Production Designer, Render Wrangler, and a host of related entry level production positions.

  • Drawing and Perspective
  • Design and Color Theory
  • Introduction to Digital Arts
  • Basic 3D Concepts
  • Digital Imaging
  • Life Drawing
  • Sculpture
  • Concept Design and Illustration
  • 3D Modeling I
  • Materials and Textures I
  • Life Drawing II
  • Character Modeling
  • Environmental Modelling
  • 3D Animation I
  • Lighting and Rendering I
  • Life Drawing III
  • Rigging
  • Brush Based Modeling 
  • Portfolio I
  • Materials and Textures II
  • Character Modeling II
  • Matte Painting
  • Modeling Studio I
  • Lighting and Rendering II
  • Script Programming
  • Modeling Studio II
  • Modeling for Production
  • Portfolio II
  • Final Diploma Capstone
  • Elective
  • Elective
  • Elective
  • Elective
  • Elective