Animation Art & Design

The Animation Art & Design diploma program is designed to provide graduates with the relevant skills necessary to pursue entry-level employment in the animation, game and visual effects entertainment industries. Students will have the opportunity to develop the technical and creative aptitude necessary to demonstrate and present their skills to industry. This goal is achieved by building a foundation of traditional artistic skills, and then providing students with the opportunity to receive hands on training in various modern applications.

All kinds of industries—beyond just entertainment and media—need creative minds to bring ideas to life. Animators. 3D animators. Multimedia artists. Special Effects artists. Along with others, they put their skills and imaginations to work everywhere from film and TV to medicine and law. If you have the talent, passion, and tenacity to follow that career path, Media Arts & Animation degree programs can prepare you for a life of doing what you love. In our creative and supportive environment, you’ll use industry-specific hardware and software in an environment that’s as challenging and competitive as the real world. You’ll be surrounded and inspired by other talented, creatively driven students. And you’ll be pushed, challenged, and, above all else, supported by experienced faculty. It won't be easy. But nothing truly worthwhile ever is.

Meet our experienced professors

Sebastian Brodin, Animation professor at LCV.

Discover what our alumni are doing today

Calista Chandler, graduate of LCV's Animation Art & Design diploma program.

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Environment Building and Scene Creation.

This program consists of 105 credits over 7 quarters.

In this program, students begin with a foundation in drawing, colour, design, and computer applications. Students have the opportunity to develop advanced skills in various aspects of computer graphics and animation. 

Students use the tools of the computer animation profession, ranging from computer operating systems to three-dimensional modeling. These tools are designed to enhance a student’s flexibility and creativity to produce an individualized digital portfolio that demonstrates their practical and technical abilities to potential employers.

Entry-level employment opportunities for graduating students may include 3D Animator, 2D Animator (traditional and vector based), Technical Animator, Video Game Animator, VFX Animator, Junior Production Designer, Motion Capture Artist, Junior Modeler, Junior Texture Artist, Render Wrangler, and a host of related entry-level animation production positions.

  • Drawing and Perspective
  • Design and Color Theory
  • Introduction to Digital Arts
  • Basic 3D Concepts
  • Digital Imaging
  • Life Drawing I
  • Concept Design and Illustration
  • 2D Animation I
  • 3D Animation I
  • 3D Modeling I
  • Life Drawing II
  • CG Lightning and Rendering I
  • 2D Animation II
  • 3D Animation Body Mechanics
  • 3D Animation Acting and Pantomime
  • Life Drawing III
  • Vector Animation I
  • Portfolio
  • Advanced Body Mechanics
  • Digital Story Boarding Pre-Visualization
  • Rigging
  • Pre-Production Team
  • Advanced Acting and Performance
  • Animation Studio
  • Vector Animation II
  • Production Team
  • Final Diploma Captone
  • Portfolio II
  • Elective
  • Elective
  • Elective
  • Elective
  • Elective