Bachelor of Science in Game Programming
Bachelor | Bachelor of Science in Game Programming


The Bachelor of Science in Game Programming degree program has a strong applied focus in programming, mathematics, physics, game development, game design and teamwork and is designed to prepare graduates to seek entry-level employment as a Video Game Programmer. The program is committed to the advancement of applied art, computer science, software programming and its role in the global culture.

There’s a market for creative minds who have the talent and tenacity it takes to breathe life into the ideas behind video game levels, characters, and stories. Those who succeed in this competitive field are able to combine a programmer’s skills and an artist’s vision to take on both creative and technical challenges. If you think you’re ready to test yourself in that market, our Visual & Game Programming degree program is the place to start. Using industry-driven programming tools, you’ll enhance the skills you already have and develop the ones you’ll need to spark imaginations...and start a career where you do what you love. From start to finish, you’ll be surrounded and inspired by other talented, creatively driven students. And you’ll be pushed, challenged, and, above all else, supported by experienced faculty. It’ll be intense. Demanding. All-consuming. And totally worth it.

Meet our experienced professors

Jesse Daniel, professor at LCV's Game Design & VFX School.

Discover what our alumni are doing today

Jon Wiedemann, graduate of LCV's Game Design & VFX school.

Check out the latest news and events

LCV voted #1 undergraduate school in Canada for Game Design.

This program consists of 180 credits over 11 quarters.

Program objectives are to provide students with the following:

  • A strong theoretical and practical knowledge of game programming.
  • A hands-on, learning-centred educational environment that supports and enhances students’ professional and academic development as designers.
  • Targeted preparation and training to seek entry-level employment and advancement opportunities within the programming field upon graduation.
  • Access to appropriately credentialed faculty with extensive industry experience.


Upon graduation, Game Programming program graduates will have had the opportunity to acquire the training, programming knowledge and professional skills to interview for entry-level positions at game development studios, web development companies, serious game companies (games designed to educate), social networking companies, and general programming listings.

  • Colour Theory
  • Digital Imaging
  • Preproduction and Project Management
  • Production Team I
  • Production Team II
  • Post-Production
  • Basic 3D Concepts
  • History of Games
  • Game Design I
  • Level Design I
  • Introduction to Computer Systems
  • Software Development and Testing
  • Procedural Programming in C I
  • Object-Oriented Programming in C++ I
  • UML and Technical Documentation
  • Procedural Programming in C II
  • Object-Oriented Programming in C++ II
  • Algorithms and Data Patterns I
  • 2D Games Programming
  • Game Tools and Pipelines
  • 3D Graphics and Applications
    • 3D Graphics Programming
    • Algorithms and Data Patterns II
    • Calculus for Physics
    • Physics of Motion, Light and Sound
    • Math and Physics for Games
    • Database Programming
    • Real Time GPU Programming
    • Network Programming
    • Artificial Intelligence
    • Programming for Game Engines
    • Animation for Games
    • Audio for Games
    • Gameplay Programming
    • Portfolio I
    • Senior Research
    • Senior Project
    • Concurrency and Parallel Programming
    • Programming Workshop
    • Senior Portfolio