Game Art & Design


The Game Art & Design diploma program is designed to prepare graduates for careers as game designers and level designers in the video game industry. This goal is achieved by building foundational skill sets in game design, level design, game scripting, written communication, as well as 2D and 3D art. Students will have the opportunity to learn to write professional design documentation, design games, game systems, game mechanics and level environments, as well as apply knowledge to create their own interactive experiences. Students will also have the opportunity to create professional quality production work to showcase in a capstone portfolio project.

From start to finish, you’ll be surrounded and inspired by other talented, creatively driven students. And you’ll be pushed, challenged, and, above all else, supported by experienced faculty. It’ll be intense. Demanding. All-consuming. And totally worth it.

Meet our experienced professors

Vesna Maljkovic, program coordinator for LCV's Game Design & VFX school.

Discover what our alumni are doing today

Charlie Liu, graduate of LCV's Game Art & Design diploma program.

Check out the latest news and events

LCV voted #1 undergrad school in Canada for Game Design.

This program consists of 105 credits over 7 terms, 1540 hours

Graduates will demonstrate:

- the application of learned concepts from foundation level design courses: Game design principles and terminology, research, critical analysis, prototyping, gaming systems design, level design, user-interface design, design for business requirements, as well as scripting and art.
- Applied technical knowledge of scripting, design tools and software in accordance with current industry standards.
- practical understanding and application of the principles of game design, systems design, level design, user interface design, user experience design, platform-specific design, and free-to-play game design.
-professionalism through the process of conceptualizing, planning, executing, and delivering quality game design projects that will lead toward the capstone project and self-promotion package in accordance with current industry standards.
- knowledge of the managerial and developmental aspects of the game production pipeline and demonstrate knowledge of planning, budgeting, specifications, constraints, scope, teamwork, problem solving, and deadlines that go into making a market ready game.
- ability to work on team-based game development projects.

Graduates have the training and skills necessary to seek design positions in the video game industry such as game designer, gameplay designer, systems designer, level designer, mission scripter, free-to-play prototype designer, free-to-play production designer, free-to-play live-ops designer, assistant producer, and tester.

Term 1
  • Digital Imaging
  • History of Games
  • Introduction to Game Design
  • Introduction to Scripting
  • Mini Games and Prototyping

Term 2

  • Free to Play Game Design
  • Game Design
  • Introduction to Level Design
  • Scripting
  • UI | UX Design
Term 3
  • Basic 3D Concepts
  • Portfolio I
  • Advanced Scripting
  • Level Design
  • Game Design for Business

Term 4

  • Pre-Production and Project Management
  • Game Design for Platforms
  • Game Research and Critical Analysis
  • Advanced Game Design
  • Elective
Term 5
  • Production Team I
  • Senior Project
  • Critical Game Design
  • Elective
Term 6
  • Production Team II
  • Capstone Project
  • Elective x 2
Term 7
  • Post Production
  • Final Capstone Project
  • Portfolio II
  • Elective