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Alumni Success Stories

VFX for Film & Television
Jai Krishnaswamy
Original program: VFX for Film & Television

Alumni Information
School: LaSalle College Vancouver
Grad Year: 2010
Program of Study: VFX for Film and Television
Degree: Diploma

Employment/Professional Information
Company Name: Zoic Studios
Location: Vancouver
Job Title: Compositor
Primary Responsibilities: Compositing, 2D FX, Green Screen Removals, Tracking, Paint-Outs.

Describe a Typical Work Day:

Seeing what shots are priorities for the week depending on the episode due, compositing assigned shots throughout the day, dailies early in the evening, addressing dailies and trying to push everything out before the end of day depending on the deadlines.

What accomplishment(s) are you most proud of?

Coming right out of school and working immediately and being really fortunate to be able to work on so many different projects since then. I was also given the opportunity to have done work in the 3D department and FX on other projects, and was still able to return to compositing in which I really am the most passionate about.

One of my first few projects that I worked on was TRON: Legacy, I was very fortunate to be hired for this position as one of my mentors from LaSalle College Vancouver was looking for a couple of juniors to fill some positions in the 3D department. At the time I was working on an animated series called League of Super Evil as a compositing and FX artist and couldn’t turn down this opportunity. I moved on to a stereo conversion studio called Gener8, where films were being converted into 3D for theater release. Films that I contributed to were Priest; Harry Potter and the Deathly Hallows: Part 2; Conan the Barbarian and Ghost Rider 2.

I decided to move onto compositing after being in the industry for a little more than a year and headed to Rainmaker to work on a couple of animated features, where I grew my compositing skills. After, I worked on a project at Goldtooth Creative that was a short project (a live-action game trailer), where I began to composite on live plates.

I felt fairly confident with my compositing skills and got in touch with Zoic Studios, where they were looking for compositors for the late half of a show. The show is called Once Upon a Time, which airs weekly on ABC.

What are your creative inspirations or influences? Who are your heroes?

Many of the mentors I have had throughout my schooling at LaSalle College Vancouver were a heavy influence on everything from work ethic to giving great helpful constructive criticism on how to approach the industry and what to expect when I graduated.

What do you enjoy the most about your career?

Working on projects that so many people are able to enjoy and I am really thankful that I have a career in something I really do love.

How did your education at LaSalle College Vancouver help prepare you for your career?

From the time I entered the program, it immediately began shaping me for industry standards here in Vancouver. The visual effects program was great. It gave students introduction into various aspects of CG from animation, modeling, drawing to cinematography. All helping towards your final understanding of visual effects and CG as a whole.

What advice do you have for people beginning their careers in your profession?

Always have a great attitude when working. People are always willing to teach you new things as long as you are carrying yourself with enthusiasm. The industry is constantly changing along with software being used. What you may learn in school may not be used in a few years in the industry. Never become set in your ways, always be adapting to new approaches.

Your profession is constantly evolving, from the technology you use to new career opportunities that didn’t exist five years ago. What trends do you see on the horizon that will affect how you do your job or your profession at-large?

Outsourcing and automation of simpler tasks. In the 2D department (compositing), India and China are getting a lot of work (that was initially done here) for a fraction of the cost. Also, new softwares are constantly progressing for easier things such as clean-rotoscopes and easy green-screen pulls. This teaches me not to be single dimensioned and always be growing my skill set as I mature in this industry.

Game Design & VFX