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Our professors

GAME DESIGN & VFX FACULTY
LAWRENCE CHEUNG

Lawrence Cheung has taught many students in video game programming at LaSalle College Vancouver, where he teaches programming for game engine (Unity3D), and game tools and pipeline.  Lawrence has worked in the industry for over 7 years and has always been excited to knowledge share his experience to the students, so that they can grow their passion and have a competing edge.

Lawrence started his career as a co-op programmer while he was studying, where he worked on Pirate of the Caribbean Armada of the Damned at Propaganda Games, a Disney Game Studio. After he graduated from SFU in 2010, he joined Slant Six Games and worked on Resident Evil Operation Raccoon City for PS3, and Xbox 360.  In 2013, he went into mobile games development at IUGO Mobile Entertainment and worked in the Android team to port Knights at Dragons from iOS to Android, which later became one of the top 50 grossing games in 2014.

Lawrence was later fascinated by Unity3D after participating in a game jam and wanted to find a new career in developing games using Unity3D game engine. In 2014, he joined Roadhouse Interactive for over 2.5 years and worked on multiple action sports titles in Unity3D such as RedBull AirRace the game, Bike Unchained, and The Fourth Phase, which are all available on iOS on iTunes and Android on Google Play Store.  He later joined Agents of Discovery and worked on an Unity based educational platform using geolocation and augmented reality technology targeting K-12 teachers and park rangers. Currently, Lawrence has changed his career yet again, and is working business software at Simba Technologies focusing on data connectivity, where he is a Computer Scientist and trainer. In his free time, Lawrence volunteers at a retirement home with a meditation group and helps in a vegetarian kitchen on his weekends. He also continues to explore the new and exciting technologies and is always willing to learn.

Game Design & VFX