About us

Our professors

GAME DESIGN & VFX FACULTY
REZA NEZAMI

After receiving his Bachelor of Science in Physics from Tehran University in 1989, Reza went on to earn a Master of Science in Theoretical Physics from Sharif University in Tehran in 1992, followed by a Master of Science in Mathematics and statistics from the University of New Brunswick in 1996 and a Master of Science in Computer Science also from the University of New Brunswick in 1998.

He has had a number of papers published including NAST and Monopole theory for the 6th Canadian Conference on General Relativity in Fredericton NB. In 1996; jointly with V.C. Bhavsar, and A.

A. Ghorbani, An Incremental Parallel Tangent Learning Algorithm for Artificial Neural Networks, for the 1997 IEEE Canadian Conference on Electrical and Computer Engineering, St. John’s, NB; and jointly with V.C. Bhavsar, J. M. Fritz, U.G. Gujar, DiscMath: A Webbased Intelligent Tutoring System for Discrete Mathematics, for The Second Annual Conference of the TeleLearning Network of Centers of Excellence, Toronto, ON, November. 4-7, 1997.

Having worked as a software developer at Interactive Visualization Systems Inc., Fredericton, as a device-driver developer Matrox Graphics Inc., Montreal, as a software engineer in rendering at Electronic Arts, as a Senior Software Engineer at Slant Six and also at Pirana Games, Reza brings his skills to share with his students at LaSalle College Vancouver.

Game Design & VFX