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A former student at LaSalle College Vancouver (formerly The Art Institute of Vancouver), Scott earned a GPA of 4.0 during his education. He is a skilled 2D and 3D Artist, Animator and Scripter with a strong knowledge of game production pipelines/workflow, asset integration/optimization earned in over five years of professional games industry experience across Mobile, X360, PS3, and Wii platforms.

He has worked for Renkewitz Studios as a Technical Animator on Borderlands 2, at Slant Six Games as a Technical Animator, Rigger on Resident Evil: Operation Raccoon City for the PS3 and X360, and at Electronic Arts Canada as a Technical Artist on Fight Night Round 4 for the PS3 & X360, EA Sports Active for the Wii, Grand Slam Tennis for the Wii and as Associate Technical Artist on NBA Live 09 for the PS3 & X360, NCAA Basketball 09 for the PS3, X360, and Facebreaker for PS3 & X360, and Koolhaus Games as Lead Mobile and Technical Artist on Megatouch Mobile Arcade 2 (mobile), published by Square-Enix.

Game Design & VFX