Bachelor of Science in Game Programming | LaSalle College Vancouver, Canada

Bachelor of Science in Game Programming

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Bachelor | Bachelor of Science in Game Programming

The Science of Gaming

A Bachelor of Science in Game Programming prepares students for an exciting, rewarding and in-demand career in an industry where tech and creativity intersect. Bring compelling stories, interesting characters and unique strategies to life through a program that merges applied art, computer science and software programming. Study and work with like-minded creatives to design and develop the next generation of video games with a holistic approach that incorporates state-of-the-art equipment and exceptional teaching by industry insiders at the forefront of their field. Get ready to make gaming your life’s work.

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Game Faculty Marcel

Meet our experienced faculty

Meet, Marcel Casarini, Game Design & Game Programming Faculty
Programming student smiling

Discover what our alumni are doing today

Meet Bharat Arora, graduate of our Bachelor of Game Programming Degree!

Program Delivery during COVID-19

Visit our special section for updates on LCV's response to COVID-19, including how to access Microsoft Teams Support for current students.

This program consists of 180 credits over 12 quarters.


This Degree is offered under the written consent of the Minister of Advanced Education, Skills & Training.

This program does not require approval by the registrar of the Private Training Institutions Branch (PTIB).

Program objectives are to provide students with the following:

  • A strong theoretical and practical knowledge of game programming.
  • A hands-on, learning-centred educational environment that supports and enhances students’ professional and academic development as designers.
  • Targeted preparation and training to seek entry-level employment and advancement opportunities within the programming field upon graduation.
  • Access to appropriately credentialed faculty with extensive industry experience.

Students directly out of high school, or mature students who are ready for a career change or to build on the skills they have.

  • Creatives with a strong focus in programming, math, physics and design
  • Interested in video games, technology
  • Eager to learn new skills related to programming and design
  • Computer savvy and familiar with various programs
  • Those who value merging creative endeavours with practical applications for an exciting career
  • Colour Theory
  • Digital Imaging
  • Preproduction and Project Management
  • Production Team I
  • Production Team II
  • Post-Production
  • Basic 3D Concepts
  • History of Games
  • Game Design I
  • Level Design I
  • Introduction to Computer Systems
  • Software Development and Testing
  • Procedural Programming in C I
  • Object-Oriented Programming in C++ I
  • UML and Technical Documentation
  • Procedural Programming in C II
  • Object-Oriented Programming in C++ II
  • Algorithms and Data Patterns I
  • 2D Games Programming
  • Game Tools and Pipelines
  • 3D Graphics and Applications
  • 3D Graphics Programming
  • Algorithms and Data Patterns II
  • Calculus for Physics
  • Physics of Motion, Light and Sound
  • Math and Physics for Games
  • Database Programming
  • Real Time GPU Programming
  • Network Programming
  • Artificial Intelligence
  • Programming for Game Engines
  • Animation for Games
  • Audio for Games
  • Gameplay Programming
  • Portfolio I
  • Senior Research
  • Senior Project
  • Concurrency and Parallel Programming
  • Programming Workshop
  • Senior Portfolio
  • To apply concepts from foundation level design courses: game design principles and terminology, research, critical analysis, prototyping, gaming-systems design, level design, user-interface design, design for business requirements, as well as scripting and art.
  • Technical knowledge of scripting, design tools and software in accordance with current industry standards.
  • Practical understanding and application of all aspects of game design.
  • Professionalism through the process of conceptualizing, planning, executing and delivering quality game design projects that lead toward a portfolio.
  • To work on team-based game development projects and the deadlines that go into making a market-ready game.

Upon graduation, Game Programming program graduates will have had the opportunity to acquire the training, programming knowledge and professional skills to interview for entry-level positions at game development studios, web development companies, serious game companies (games designed to educate), social networking companies, and general programming listings.

Our graduates have gone on to work for some of the top names in the gaming, web development and film industry, including Electronic Arts, Next Level Games, Backbone Entertainment, Relic Entertainment, SkyBox Labs, A.C.R.O.N.Y.M. Digital, Klei Entertainment, Bandai Namco, Hothead Games, Emerald City Games, and more!