Bachelor of Science in Game Programming | LaSalle College Vancouver, Canada

Bachelor of Science in Game Programming

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Bachelor | Bachelor of Science in Game Programming

The Science of Gaming

A Bachelor of Science in Game Programming prepares students for an exciting, rewarding and in-demand career in an industry where tech and creativity intersect. Bring compelling stories, interesting characters and unique strategies to life through a program that merges applied art, computer science and software programming. Study and work with like-minded creatives to design and develop the next generation of video games with a holistic approach that incorporates state-of-the-art equipment and exceptional teaching by industry insiders at the forefront of their field. Get ready to make gaming your life’s work.


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Game Faculty Marcel

Meet our experienced faculty

Meet, Marcel Casarini, Game Design & Game Programming Faculty
Programming student smiling

Discover what our alumni are doing today

Meet Bharat Arora, graduate of our Bachelor of Game Programming Degree!

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New campus opening fall 2023

LaSalle College Vancouver will be moving into a new purpose-built education centre that puts technology, active learning, and social engagement at the forefront.

This program consists of 180 credits over 12 quarters.

Bachelor

This Degree is offered under the written consent of the Minister of Advanced Education, Skills & Training.

This program does not require approval by the registrar of the Private Training Institutions Branch (PTIB).

Program objectives are to provide students with the following:

  • A strong theoretical and practical knowledge of game programming.
  • Demonstrate critical thinking, problem solving, and algorithm creation skills.
  • Apply required math and physics skills to game development.
  • Illustrate an understanding of core game design skills.
  • Work well independently and collaboratively.
  • Research a topic of interest and present informed arguments in an academic setting.
  • Demonstrate entry level skills in the job market as a Junior Game Programmer.

Students directly out of high school, or mature students who are ready for a career change or to build on the skills they have.

  • Creatives with a strong focus in programming, math, physics, and design.
  • An interested in video games and technology.
  • Someone eager to learn new skills related to game programming and design.
  • Someone computer savvy and familiar with various program languages.
  • Those who value emerging creative endeavors with practical applications for an exciting career.
  • 2D Games Programming
  • 3D Graphics and Applications
  • 3D Graphics Programming
  • Academic Writing
  • Algorithms and Data Patterns I
  • Algorithms and Data Patterns II
  • Animation for Games
  • Artificial Intelligence
  • Basic 3D Concepts
  • Calculus for Physics
  • Capstone
  • Critical Thinking
  • Compiler Theory
  • Concurrency and Parallel Programming
  • Database Programming
  • Digital Imaging
  • Gameplay Programming
  • Game Tools and Pipelines
  • Geometry and Linear Algebra
  • History of Games
  • Introduction to Artificial Intelligence
  • Introduction to C# Programming
  • Introduction to Computer Programming
  • Introduction to Game Design
  • Introduction to Level Design
  • Introduction to Mobile Programming
  • Introduction to Operating Systems
  • Liberal Studies Electives
  • Mathematics
  • Math and Physics for Games
  • Minigames and Prototyping
  • Network Programming
  • Neural Networks and Machine Learning
  • Object Oriented Programming in C++ I
  • Object-Oriented Programming in C++ II
  • Physics of Motion, Light and Sound
  • Portfolio I
  • Post-Production
  • Preproduction and Project Management
  • Production Team I
  • Production Team II
  • Programming for Game Engines
  • Real Time GPU Programming
  • Rhetoric and Composition
  • Senior Portfolio
  • Senior Project
  • Software Development and Testing
  • Statistics
  • Studio Electives
  • To apply concepts from foundation level design courses: game design principles and terminology, research, critical analysis, prototyping, gaming-systems design, level design, user-interface design, design for business requirements, as well as scripting and art.
  • Technical knowledge of scripting, design tools and software in accordance with current industry standards.
  • Practical understanding and application of all aspects of game design.
  • Professionalism through the process of conceptualizing, planning, executing and delivering quality game design projects that lead toward a portfolio.
  • To work on team-based game development projects and the deadlines that go into making a market-ready game.

Upon graduation, Game Programming program graduates will have had the opportunity to acquire the training, programming knowledge, and professional skills to interview for entry-level positions as a general game programmer, a gameplay programmer, a rendering programmer, a UI (User Interface) programmer, tools programmer, build engineer programmer, a network programmer, and a mobile developer.

Our graduates have gone on to work for some of the top names in the gaming industry, including Electronic Arts, Next Level Games, Black Bird Interactive, Relic Entertainment, IUGO, Rockstar, East Side Games, Roadhouse Interactive, SkyBox Labs, The Coalition Microsoft, Klei Entertainment, Kabam!, HotHead Games, Emerald City Games, Piranha Games, Smoking Gun Interactive and more!