Game Art & Design

Diploma

The Theory Behind Gaming

Students in the Game Art and Design Diploma program build rock-solid skills in design, level design, game scripting, written communication, as well as 2D and 3D art. Students learn to write professional design documentation, design games, game systems, game mechanics and level environments, as well as apply knowledge to create their own interactive experiences. Students also have the opportunity to develop professional quality production work to showcase in a portfolio project.


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Marcel Casarini, Game Design Program Director.

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Charlie Liu, graduate of LCV's Game Art & Design diploma program.

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Students Conquer Industry Challenge.

This program consists of 105 credits over 7 terms, 1540 hours

Graduates have the training and skills necessary to seek design positions in the video game industry such as game designer, gameplay designer, systems designer, level designer, mission scripter, free-to-play prototype designer, free-to-play production designer, free-to-play live-ops designer, assistant producer, and tester.

Diploma

This program has been approved by the registrar of the Private Training Institutions Branch (PTIB) of the Ministry of Advanced Education, Skills & Training.

Graduates will demonstrate:

- the application of learned concepts from foundation level design courses: Game design principles and terminology, research, critical analysis, prototyping, gaming systems design, level design, user-interface design, design for business requirements, as well as scripting and art.
- Applied technical knowledge of scripting, design tools and software in accordance with current industry standards.
- practical understanding and application of the principles of game design, systems design, level design, user interface design, user experience design, platform-specific design, and free-to-play game design.
-professionalism through the process of conceptualizing, planning, executing, and delivering quality game design projects that will lead toward the capstone project and self-promotion package in accordance with current industry standards.
- knowledge of the managerial and developmental aspects of the game production pipeline and demonstrate knowledge of planning, budgeting, specifications, constraints, scope, teamwork, problem solving, and deadlines that go into making a market ready game.
- ability to work on team-based game development projects.

  • Prepares students to work in gaming, film, TV and beyond
  • Program consists of 105 credits over seven terms
  • Hands-on training from industry experts
  • Build a portfolio to showcase work
  • Innovative instruction in a state-of-the-art environment
  • Graduating students receive a Diploma
Term 1
  • Digital Imaging
  • History of Games
  • Introduction to Game Design
  • Introduction to Scripting
  • Mini Games and Prototyping

Term 2

  • Free to Play Game Design
  • Game Design
  • Introduction to Level Design
  • Scripting
  • UI | UX Design
Term 3
  • Basic 3D Concepts
  • Portfolio I
  • Advanced Scripting
  • Level Design
  • Game Design for Business

Term 4

  • Pre-Production and Project Management
  • Game Design for Platforms
  • Game Research and Critical Analysis
  • Advanced Game Design
  • Elective
Term 5
  • Production Team I
  • Senior Project
  • Critical Game Design
  • Elective
Term 6
  • Production Team II
  • Capstone Project
  • Elective x 2
Term 7
  • Post Production
  • Final Capstone Project
  • Portfolio II
  • Elective

  • To apply concepts from foundation level design courses: game design principles and terminology, research, critical analysis, prototyping and all aspects of gaming design.
  • Technical knowledge of scripting, design tools and software in accordance with current industry standards.
  • Professionalism through conceptualizing, planning, executing and delivering quality game design projects that lead toward the capstone project and self-promotion package.
  • Ability to work on team-based game development projects and the deadlines that go into making a market-ready game.

In this Diploma program, students gain knowledge in the managerial and developmental aspects of game production and demonstrate knowledge of planning, budgeting, specifications, constraints, scope, teamwork and problem-solving.

Students directly out of high school, or mature students who are ready for a career change or to build on the skills they have.

  • Detail-oriented creatives, with a desire to take their imagination to the big screen
  • Interested in design, drawing, technology
  • Eager to learn new skills related to programming and design
  • Computer savvy and familiar with various programs
  • Those who value merging creative endeavours with practical applications for an exciting career

Graduates gain the training necessary to seek design positions in the video game industry in such in-demand positions as a game designer, gameplay designer, systems designer, level designer, mission scripter, free-to-play prototype designer, free-to-play production designer, free-to-play live-ops designer, assistant producer and tester.