Diploma in Game Design & Programming | LaSalle College Vancouver, Canada

Diploma in Visual & Game Programming

Diploma | Diploma in Visual & Game Programming

Bring Games to Life

Programmers have the technological know-how to turn a game designer’s concepts and visions in fruition with computer code. Using industry-driven programming tools, students enhance the techniques they already have and develop the ones needed to spark imaginations and launch a creative and in-demand career in a field they love.

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Game Faculty Marcel

Meet our experienced faculty

Meet Marcel Casarini, Game Design & Game Programming Faculty

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Discover what our alumni are doing today

Get to know Bharat Arora, graduate of LCV's Bachelor of Game Programming Degree program.


New campus opening in 2024

LaSalle College Vancouver will be moving into a new purpose-built education centre that puts technology, active learning, and social engagement at the forefront.

This program consists of 90 credits over 6 quarters.


This program has been approved by the registrar of the Private Training Institutions Branch (“PTIB”) of the Ministry of Post-Secondary Education and Future Skills.

The Visual & Game Programming diploma program is an intense hands-on program with a focus on technical programming skills for video games. While the emphasis is on object oriented programming, students also study mathematics, scripting, game design, and algorithm development. In addition to core programming skills, the curriculum introduces students to a number of programming topics including graphics, physics, gameplay and tools development. 

Students have the opportunity to learn C++, Python, Javascript and OpenGL. Students integrate all of these skills during a final game project in which they create an original video game in a team setting.

Students directly out of high school, or mature students who are ready for a career change or to build on the skills they have.

  • Computer enthusiast with a strong focus in programming, math, physics and design
  • Interested in technology
  • Eager to learn new skills related to programming and design
  • Computer savvy and familiar with various programs
  • Those who value merging creative endeavours with practical applications for an exciting career
  • Applied Mathematics
  • Procedural Programming in C I
  • Introduction to Computer Systems
  • History of Games
  • Game Design I
  • Geometry and Linear Algebra
  • Procedural Programming in C II
  • Object-Oriented Programming in C++ I
  • Digital Imaging
  • Physics of Motion, Light and Sound
  • Software Development and Testing
  • Object-Oriented Programming in C++ II
  • Programming for Game Engines
  • UML and Technical Documentation
  • Algorithms and Data Patterns I
  • Portfolio I
  • Preproduction and Project Management
  • 2D Games Programming
  • Algorithms and Data Patterns II
  • 3D Graphics and Applications
  • Production Team I
  • Game Tools and Pipelines
  • Gameplay Programming
  • Portfolio II
  • Production Team II
  • Elective
  • Elective
  • Elective
  • Elective
  • To take the design specifications of the game designers, integrating the art and sound, and translating it all into a playable game.
  • To map the terrain of the game environment, implement artificial intelligence for non-player characters and player input via the controller to the events happening onscreen.
  • Concepts from foundation level design courses: video game design principles and terminology, research, critical analysis, prototyping, as well as scripting and art.
  • Technical knowledge of scripting, design tools and software in accordance with current industry standards.
  • Practical understanding and application of all aspects of game design.
  • Professionalism through the process of conceptualizing, planning, executing and delivering quality design projects.
  • Ability to work on team-based game development projects.

Programmers account for a significant proportion of employees at video game studios. There are also many sub-specialties within game programming, including graphics programming, network programming and AI programming.