3D Modeling Diploma| LaSalle College Vancouver, Canada

Diploma in 3D Modeling for Animation & Games

Diploma
Diploma | Diploma in 3D Modeling for Animation & Games

Animated Learning

Go from admiring the animation in your favourite video games and movies to creating it. Our graduates have built careers in some of the entertainment industry’s biggest names. The animation and film industries are booming in Vancouver and beyond, with employers seeking those who deliver the perfect balance of technical and artistic ability. Through the Diploma program, students take their passion for animation and technical understanding to become a 3D-character artist. Building on a foundation of artistic training, students graduate from the program with a professional portfolio that showcases their accomplishments to the industry.

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Discover what our alumni are doing today

Meet Caitlin Pafford, graduate of LCV's 3D Modeling for Animation & Games Diploma program.

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New campus opening in 2024

LaSalle College Vancouver will be moving into a new purpose-built education centre that puts technology, active learning, and social engagement at the forefront.

This program consists of 105 credits over 7 quarters.

Diploma

This program has been approved by the registrar of the Private Training Institutions Branch (“PTIB”) of the Ministry of Post-Secondary Education and Future Skills.

Each three-month quarter of the program is comprised of tightly integrated, cohesive courses which are designed to provide the opportunity for students to accomplish specific, industry driven competencies and outcomes. Each course builds on the lessons of the ones before it and each quarter is a prerequisite for the following.

  • Prepares students to work in gaming, film, TV and beyond
  • Program consists of 105 credits over seven quarters
  • Hands-on training from industry experts
  • Build a portfolio to showcase work
  • Innovative instruction in a state-of-the-art environment
  • Graduating students receive a Diploma

In a creative and supportive environment, students work with industry-specific hardware and software to gain an enhanced understanding of the industry. Each three-month quarter of the program consists of tightly integrated, cohesive courses designed to provide the opportunity for students to accomplish specific, industry-driven competencies and outcomes.

  • Drawing and Perspective
  • Design and Color Theory
  • Introduction to Digital Arts
  • Basic 3D Concepts
  • Digital Imaging
  • Life Drawing
  • Sculpture
  • Concept Design and Illustration
  • 3D Modeling I
  • Materials and Textures I
  • Life Drawing II
  • Character Modeling
  • Environmental Modelling
  • 3D Animation I
  • Lighting and Rendering I
  • Life Drawing III
  • Rigging
  • Brush Based Modeling 
  • Portfolio I
  • Materials and Textures II
  • Character Modeling II
  • Matte Painting
  • Modeling Studio I
  • Lighting and Rendering II
  • Script Programming
  • Modeling Studio II
  • Modeling for Production
  • Portfolio II
  • Final Diploma Capstone
  • Concepts from foundation level design courses: design principles and terminology, research, critical analysis, prototyping, art design and animation.
  • Technical knowledge of design tools and software in accordance with current industry standards.
  • Practical understanding and application of the principles of animation and platform-specific design.
  • Professionalism through the process of conceptualizing, planning, executing, and delivering quality animation projects.
  • Ability to work on team-based animation development projects.

Students directly out of high school, or mature students who are ready for a career change or to build on the skills they have.

  • Creatives with a strong focus in programming, math, physics and design
  • Interested in video games, technology
  • Eager to learn new skills related to programming and design
  • Computer savvy and familiar with various programs
  • Those who value merging creative endeavours with practical applications for an exciting career

The 3D Modeling for Animation & Games diploma program is focused upon providing students with the opportunity to learn the fundamental artistic skills necessary to seek entry-level employment in Media Arts industries. 

Entry-level employment opportunities for graduating students may include 3D Modeller, Character Modeller, Environment Modeller, Texture Artist, Lighting Artist, Technical Artist, Junior Production Designer, Render Wrangler, and a host of related entry level production positions.